Asylum Entertainment utilises every ounce of its creativity, blood, sweat and tears to make sure each game shines. Whether working in consultation on a licensed property or with original material, the company is always looking to progress into new realms of inventiveness, quality and game play fun.

Part of the alchemy that happens during a game’s early days of development is down to the studio’s approach to team work. Brainstorming is a free-form creative task that, in Asylum, includes all the departments: design, code, art, management and so on. You can never tell who’s going to come up with that insanely great idea. It is said that inspiration can’t be planned for - but Asylum does its utmost to ensure each project gets a truckload!

 


...RELEASE: Q3 2003

..

CURSE: THE EYE OF ISIS
A survival horror set in the nineteenth century, Curse plunges you into a
nightmarish world of stomach-churning terror and nail-biting suspense.

...RELEASE: Q3 2003
.

GALIDOR: DEFENDERS OF THE OUTER DIMENSION
An arcade adventure based on the Fox TV series, the player must free the
Outer Dimension from the evil tyrant Gorm using their unique morphing
abilities. Grapple, zap, smash, leap high and glide to win freedom for all!

...RELEASE: Q3 2004
..

KID NINJA™: SPIRIT OF THE DRAGON
A martial arts platformer based around the wholly-owned Asylum
intellectual property, Kid Ninja™.

© Asylum Entertainment Ltd. 2003 All Rights Reserved. Logos are the copyright of their respective owners.